Quick video of my latest game, working title
Warp Hole. It's based around Space Wars and other games from the Vectrex console like Solar Quest. It's style is vector-like, similar to Space Wars etc with a touch of Geometry Wars grid effects, 90% Playmaker with some regular scripting.
The 2 players duel inside a Warp Hole, effectively playing like the bottom half of a sphere. Thus the space craft and bullets are affected by the contour of the hole and bend accordingly. Other space objects appear, such as the giant meteor in the video. This has to be avoided but can also be used to hide behind. Ships, bullets and meteors all rejoin the screen at the opposite end that they left the screen/warp hole, a la Asteroids.
So far the game has been developed for iPad and Browser. Looking for feedback on this game, right now it's playable for two players on one keyboard and one iPad (with virtual sticks at each screen end) but i'm tempted to look into a network browser version for true one-on-one space dogfighting.
It's not my area of expertise but if Photon is as easy to use as people say then that may be the path to take.
Would appreciate some input on this, especially any hints on networking and which version should take precedence for development.