Hello! Wanted to share a bug. I'm was saving a few string arrays in sequence, and upon loading I was iterating through [PlayerPrefsx Get Array List] action, and once used, the action does not load properly and gets the array list messed up.
Spent a whole day trouble shooting and searching where I made a mistake, and in the end just used an "Sequence event" action and created a bunch of duplicates for [PlayerPrefsx Get Array List] and when going through different actions and not the same one - now it loads correctly.
The problem is that I'm not sure how many arrays will the player need to load, so not sure how many duplicates I need to create, but that's a problem for future me.
Maybe it's a known limitation, not a bug? Or maybe there's a fix?