playMaker

Author Topic: Bad configuration or bug ??  (Read 1250 times)

yardvolt

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Bad configuration or bug ??
« on: March 15, 2022, 03:09:31 PM »
Hello,

I have a question ^^

I am testing the possibilities of playmaker, and during one of my tests, a strange bug this product, I suppose that I have trouble configuring something.
There are surely more optimal ways to get the result I'm looking for, but I'm just asking you if the behavior is normal :)


In this example I created a wall with a 3D cube, box collider and rigidbody, on the FSM, I created a translate position on the Z axis at speed 50.

Then I created a new wall, with box collider and rigid body too, when moving my first wall, everything works very well the collision takes place, the second stops the first.

My problem is when I set a speed of 100 for example, the second wall doesn't stop the first.

The first wall simply passes through it.
I would like to know if this is normal or not.
Best regards.

I am aware that my level is limited, be indulgent :)

I am attaching images of the settings ^^




UNITY : 2020.3.30f1
PLAYMAKER: 1.9.4.f2
« Last Edit: March 15, 2022, 03:14:05 PM by yardvolt »

ch1ky3n

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Re: Bad configuration or bug ??
« Reply #1 on: March 15, 2022, 04:51:17 PM »
have you set both collision detection to continuous?
what if you slow down the speed, are they stop each other?

since you're using rigid body, why use translate?, use velocity instead and see how it goes

best of luck

yardvolt

  • Playmaker Newbie
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Re: Bad configuration or bug ??
« Reply #2 on: March 15, 2022, 05:37:35 PM »
Yes I have already tried on continuous, and I have the same result.
Yes if I slow down the speed it stops.
On the other hand, as soon as I exceed 80 or -80 speed, it no longer works.

I tried with a "SET VELOCITY", i have the same result.

On the other hand I increase the mass of the rigid body of the wall which must block, it works well. But only with the "set Velocity" method, not with the "translate position".


In your opinion this is a bug or it's me who misunderstands, how do the tools work??
« Last Edit: March 15, 2022, 05:43:01 PM by yardvolt »

yardvolt

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Re: Bad configuration or bug ??
« Reply #3 on: March 15, 2022, 05:59:50 PM »
So apparently, according to my tests if I put a "MASS" of the rigid body towards the blocking wall at 1, and the same for the mobile wall, and that I use the "SET VELOCITY" method, plus the variable of my speed will be high, and the further the distance of the moving wall will have to be from the blocking wall, to be blocked.

Example:
A variable velocity of 100 will be blocked, if I start the moving wall far enough away, on the other hand if I start it close, it will cross it, strange.



Second strange example, if in a configuration where the wall does not block, I increase the depth of the blocking object, these block, either it is me who misunderstands physical interactions, or it is a bug.

I apologize if my English is not correct, I try my best :)
« Last Edit: March 15, 2022, 06:10:28 PM by yardvolt »