playMaker

Author Topic: Getting Physics consistent  (Read 929 times)

misterjuly

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Getting Physics consistent
« on: October 13, 2022, 04:49:03 PM »
Hello,

I have several things in my game that use set velocity 2d. However, it seems that the physics calculations are off depending on the frame rate of the device. How do I fix this? I tried per second, but it didn't seem to work. What am I doing wrong? Thanks!

John Bassi