Hey! I'm using PUN2 and saw many posts regarding similar issues but didn't find a match to my particular case.
I'm easily can send/receive the regular RPC event to "All", but when I send Photon View RPC Broadcast FSM Event to Player (I'm looking for the player with Actor Number) - client seems to receive the event, but can't handle it. All the objects with PhotonView on the receiving client side drop the error:
RPC method 'rpc_s(String, String)' not found on object with PhotonView 2001. Implement as non-static. Apply [PunRPC]. Components on children are not found. Return type must be void or IEnumerator (if you enable RunRpcCoroutines). RPCs are a one-way message.
Did I just miss some setup/components on my objects or it's something more complicated?