playMaker

Author Topic: Playmaker FSMs use much more Ram than C#?  (Read 956 times)

san_san

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Playmaker FSMs use much more Ram than C#?
« on: October 15, 2022, 02:12:57 PM »
Hi,
I notice that C# with same functions use less memory in build. It's correct for most functions?
As Playmaker is visual scripting it seems logical, how much difference in Ram use for big projects, can it be over 1-2 GB of RAM?
« Last Edit: October 15, 2022, 02:36:33 PM by san_san »

djaydino

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Re: Playmaker FSMs use much more Ram than C#?
« Reply #1 on: October 17, 2022, 06:46:31 AM »
Hi.
I believe its to small of a difference to be concerned about it.

For example Texture can build up a lot of ram usage, especially if you make a Hi-Res sprite based game for example

san_san

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Re: Playmaker FSMs use much more Ram than C#?
« Reply #2 on: October 18, 2022, 07:18:37 AM »
Hi.
I believe its to small of a difference to be concerned about it.

For example Texture can build up a lot of ram usage, especially if you make a Hi-Res sprite based game for example

I write similiar medium sized script on C# and difference in build is very high
For example over 100 FSMs consume over 25 mb, 100 same scripts C# is less than 1mb.
Problem can be with some errors in Playmaker? I update to unity Lts 2021
Or some functions\variables in Playmaker can consume a lot more memory?