OK, I'm using a script on an object that has a couple of different variables that I want to be able to communicate with.
if in the script it says say "public float XYZ" and I want to add 25 to the float on trigger, which action am I looking for. I thought it was send message but.. yeah thats not what I thought it was. I know how to handle the trigger event all in playmaker but not how to do it in conjunction with the script.
**** bonus question. if I want this "boost" to be temporary do I just toss a -wait- in there then add -25 or is there a more efficient way to do it?