Hello,
I am pausing time with time scale 0 when I pause my game. After you unpause it, I have a 3-second countdown so you can prepare. Because the key you hit to unpause the game is the same as one used in-game, it activates the get key down action (or rewired equivalent). How do I get scale time to not register key presses? I could disable the object or fsm, but disabling the game object results in problems with either reenabling all or none of its children (neither of which I want). I could disable all of the fsms that are causing problems, but there has to be an easier way around this than disabling and reenabling all of the appropriate fsms one by one. I also can't just use a different key for pausing, as it still happens with other keys. Thanks!