I need some help, I'm making a shooter game. When the bullet is flying very fast. rigid body often fail to detect collisions. How can I set them up so that bullets can still be detected when they are very fast.what do i need to do.I used Add Force to apply a force to the bullet,Or Translate was used to give the bullet a direction.I don't want to use raycast. I want the bullet to fly.Bullet has a trajectory.Excuse me, how can I make the bullet be detected when the speed is very fast.
Thank you all for your help, I used Google Translate. I don't know if you can understand it.