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Author Topic: fail to Load retroarch from compiled stand alone EXE  (Read 1409 times)

markettounity

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fail to Load retroarch from compiled stand alone EXE
« on: May 12, 2024, 12:42:40 PM »
Hi all guys !!

Hi guys !

I created a 3D front end for retroarch.

In practice in the "game" when we approach an arcade cabinet and press a button on the pad Retroarch starts loaded from a folder called "retroarch" external to the unity build folder.

everything works in the editor, but if I compile the game and launch the retroarch executable it doesn't start.

What do you think is the problem?

the retroarch folder is entered via an "input field" and is saved via smooth save as a global variable.

thanks in advance for the help !