I've been using a plugin to render clean outlines and it's been working great, but it works per render layer rather than per object. In order to single out an object (for this case it's for a target highlight) the recommended use is to switch the object's render layer in real-time. I can't figure out a way to do this in Playmaker. It doesn't seem to be a property available in the meshrenderer object in Playmaker.
Any solutions out there?