playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
GUI on for all levels
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: GUI on for all levels (Read 2277 times)
Noise
Playmaker Newbie
Posts: 9
GUI on for all levels
«
on:
December 12, 2013, 09:01:49 AM »
Hi
I have a game with a number of levels and want the GUI to be on in each level but I am having difficulty in figuring out how to do it.
Does anyone know how to do this ?
Thanks
N
Logged
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: GUI on for all levels
«
Reply #1 on:
December 12, 2013, 09:11:25 AM »
If your GUI is on one object you can add a Dont Destroy On Load action to the object and it will persist through scene changes.
Otherwise you need to copy the GUI into each scene.
Logged
Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
Noise
Playmaker Newbie
Posts: 9
Re: GUI on for all levels
«
Reply #2 on:
December 12, 2013, 11:59:24 AM »
Much appreciated thanks !
Logged
Noise
Playmaker Newbie
Posts: 9
Re: GUI on for all levels
«
Reply #3 on:
December 13, 2013, 07:55:49 AM »
Does that work for 3D text ?
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
GUI on for all levels