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Author Topic: Applying Force to Game Object[SOLVED]  (Read 3038 times)

fromfame

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Applying Force to Game Object[SOLVED]
« on: September 22, 2013, 08:57:52 AM »
Hey, im trying to understand how to apply force to a GO that would move in a direction depending on where the player is facing.

All the GOs that would be pushed have rigid bodies.

thanks!
« Last Edit: September 25, 2013, 02:07:12 AM by jeanfabre »

Lane

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Re: Applying Force to Game Object
« Reply #1 on: September 22, 2013, 11:22:29 AM »
use Add Force, then choose in relation to Self instead of World axis. When the go turns it will always be pushing that force relative to its left/right/fwd/reverse.
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fromfame

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Re: Applying Force to Game Object
« Reply #2 on: September 23, 2013, 05:42:55 AM »
Thanks, i'd appreciate a more in depth reply.

im trying to replicate the force from star wars,
its a first person game im making and im trying to have the player push boxes around.
« Last Edit: September 23, 2013, 05:47:42 AM by fromfame »

Lane

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Re: Applying Force to Game Object
« Reply #3 on: September 23, 2013, 07:20:49 AM »
Ah ok.

This might help:
http://www.hutonggames.com/sampleScenes/AddForce/AddForce.html

He's storing the Normal, Point and Object, then apply force on those same variables. For Area of Effect, you'll need something else.

I would personally get the $5 Circular Gravity Script from the asset store and create a negative gravity effect that expands from the player, pushing everything away. It handles the AoE much better than other traditional methods would, I think. (btw, ironically his name is also Lane, but is not me.)
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fromfame

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Re: Applying Force to Game Object
« Reply #4 on: September 24, 2013, 07:52:08 AM »
wow i suck at physics, i bought it, its amazing well worth $15, thanks man!