Hi everyone. I am trying to figure out how to get my FSM to handle being sent multiple events at the same time.
Here is the breakdown of what I am trying to do:
I have 6 cubes, when the scene starts one randomly gets picked out and popped up in the air, then it loops back immediately and picks another random cube. During that cubes "popped up" state, I have a 3 second wait period that is handled by a second FSM that is set up to handle all of the wait periods. However, once one is called and is sitting in that Wait period, none of the others can be called.
How can I fix this, or is there a better way to be doing this (I am sure there is but I'm new to programing).
Any help would be appreciated. Thanks!