Our very first Project. Mostly created with PlayMaker
![Cheesy :D](https://hutonggames.com/playmakerforum/Smileys/default/cheesy.gif)
This Project started in February, by a team of 4 that BARELY HAD ANY GameDev experience.
![Grin ;D](https://hutonggames.com/playmakerforum/Smileys/default/grin.gif)
so most time used for learning purposes.
I've been programming for 2 years tho :p
but it takes more than a month to understand unity and PlayMaker.
This game is almost finished. it will take a few more weeks for the level design (wave setup mostly) that's about 30-40 levels.
It's a 2D Shooting/Survival/Strategy. From the game title and the second floor on the tower, I bet you can guess something
![Grin ;D](https://hutonggames.com/playmakerforum/Smileys/default/grin.gif)
and there's 3rd character that specializes support (healing, poison, armor break).
![](http://i1260.photobucket.com/albums/ii566/ind0dark/Screenshot_2014-07-14-02-35-25_zpsd8006180.png)
![](http://i1260.photobucket.com/albums/ii566/ind0dark/Screenshot_2014-07-14-02-35-45_zpsfe471c7f.png)
![](http://i1260.photobucket.com/albums/ii566/ind0dark/Screenshot_2014-07-14-02-30-35_zps3d0fb3df.png)
[ASKING]
There are 2 artist in my team. One for the character and piggies, and the other one is environment. But the environment artist lacks some 'impact' on his color / shading. I'm not saying it's bad. It's actually good, but like I said it lacks something that even I can't explain to him :p (I don't understand how to do art-things T.T)
![](http://i1260.photobucket.com/albums/ii566/ind0dark/Capture_zps110a9876.png)
especialy here:
![](http://i1260.photobucket.com/albums/ii566/ind0dark/Capture_zpse6a10d1c.png)
Definitely not drawing it all over again. just to make sure our next project will look more appealing
![Smiley :)](https://hutonggames.com/playmakerforum/Smileys/default/smiley.gif)
Well, how do you guys think? Any potential from this game to be a hit?
(or is it just marketting that matters? :p)
thanks for replying here.