Author Topic: Unity Project Location Reset  (Read 909 times)


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Unity Project Location Reset
« on: May 31, 2015, 05:28:34 AM »
Hey, guys!

I started a Unity project at the office computer and then copied the project folder on my phone and pasted it on my home computer later to continue working.

I noticed I'm getting some FSM errors and by the looks of it, Playmaker is looking for the working files in the directory of the previous computer, which doesn't exist anymore since I'm on a different computer. I have a feeling that this causes problems in the functioning of the FSM which otherwise should be working.

How do I reset the location of the project every time I move to another computer, so that Playmaker will start looking in the right directory of it's files? Thanks!
« Last Edit: May 31, 2015, 05:30:29 AM by HyperExc »