I am working on a tower defense type game and have figured out the target tracking and AI. I am having issues with missiles.
I currently use Move Towards and the bullet flies towards the object defined. The problem I have is when the monster is killed, any missiles mid air lose their target and go to 0/0. The next monster pops up and is targeted just fine, but then the same thing happens. Rinse and repeat.
I would like to initially get the position of the monster, fire and then forget. I looked into using Add Force 2d, but it does not have to same Force Mode option as Add Force does. I got the idea from the top down shooter tutorial provided on the Hutong youtube channel. I get it to work with add force 2d, but the missiles are at a crawl.
Any advice would be great