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Author Topic: Add Force 2d vs Add Force?  (Read 1320 times)

FrankDePaul

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Add Force 2d vs Add Force?
« on: April 19, 2015, 03:47:26 PM »
I am working on a tower defense type game and have figured out the target tracking and AI. I am having issues with missiles.

I currently use Move Towards and the bullet flies towards the object defined. The problem I have is when the monster is killed, any missiles mid air lose their target and go to 0/0. The next monster pops up and is targeted just fine, but then the same thing happens. Rinse and repeat.

I would like to initially get the position of the monster, fire and then forget. I looked into using Add Force 2d, but it does not have to same Force Mode option as Add Force does. I got the idea from the top down shooter tutorial provided on the Hutong youtube channel. I get it to work with add force 2d, but the missiles are at a crawl.

Any advice would be great