playMaker

Author Topic: Oculus rift camera fade out  (Read 2505 times)

insiderrr

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Oculus rift camera fade out
« on: May 02, 2015, 11:49:47 AM »
Hi There,

i am using the OVR 0.4.4 in my scenes and combining this with playmaker.

Almost everything runs fine, i have a fade in for every new scene and playmaker commands work out as well.

There is 1 thing that is not working for me, camera fade out. It feels really weird when you are in a VR environment and the camera freezes for a couple of seconds when a new scene is loading.

What i tried was making a cube with a fader. Legacy animation is not supporting alpha fading so that was not working well. Oculus has a fade script, but that is only for loading scenes when start, not for switching.

If anyone knows how to handle with the fading out challange, let me know. i like to fade teh camera with playmaker so i have more controll. the camera fade script does not work for the ovr rig.

Lane

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Re: Oculus rift camera fade out
« Reply #1 on: May 02, 2015, 12:06:51 PM »
I just put a plane on the UI canvas that is black and rendered last, then blend the alpha value on the material for fade in/fade out.
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