I have a game about a piano with light up keys. There is a mode where the piano plays automatically and I want the piano keys to light up in time with my music track.
One option I've thought of is to use the Wait Action and try to eyeball the whole thing... but I worry about accuracy, and it may take a very, very long time to do.
I'm wishing there was a way to somehow open a timeline of the music track and place send event actions at the appropriate times. Is anything like this possible?
Any general advice on how to approach this problem would be greatly appreciated.
Thank you,
createasaurus