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Author Topic: Unity 5 PathFinding package on the Ecosystem  (Read 3753 times)

jeanfabre

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Unity 5 PathFinding package on the Ecosystem
« on: April 24, 2015, 04:30:23 AM »
Hi,

 Sorry for the delay on this. But now, it's done :)

You can now get the Unity 5 support for PathFinding on the Ecosystem



Note: ignore the "unity 4" tag on the ecosystem item listed, working on an ecosystem update to become compatible with the new PlayMaker Unity 5 repository.

Bye,

 Jean

600

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Re: Unity 5 PathFinding package on the Ecosystem
« Reply #1 on: April 24, 2015, 07:27:18 AM »
Cool! Thanks, perfect timing, was looking for this some hours ago :)

Groo Gadgets

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Re: Unity 5 PathFinding package on the Ecosystem
« Reply #2 on: April 24, 2015, 05:43:17 PM »
Thank you so much Jean, you're a legend!  :D

mdotstrange

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Re: Unity 5 PathFinding package on the Ecosystem
« Reply #3 on: April 25, 2015, 04:16:01 PM »
Awesome! Thank you!  :D
Indie game dev and instructor at the Strange School. Learn Playmaker at the Strange School!

newace

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Re: Unity 5 PathFinding package on the Ecosystem
« Reply #4 on: April 27, 2015, 10:24:25 AM »
Nice! Tnx

foxdeltagames

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Re: Unity 5 PathFinding package on the Ecosystem
« Reply #5 on: April 29, 2015, 10:10:32 AM »
Hi Jean,

How is the unity 5 different from the path finding actions that were released a while back. Is there any new special features?

jeanfabre

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Re: Unity 5 PathFinding package on the Ecosystem
« Reply #6 on: May 05, 2015, 05:48:58 AM »
Hi,

 Not really, only a reformating of layers, now they are called areas. IF you find some features not yet supported, let me know.

 Bye,

 Jean