Hi all,
I often use Int Switch with PlayMaker.
However, if I get a rogue number for my Int variable that is not listed in my Int Switch options... the FSM of course stops there in that state.
Is there a way to easily write "else"?
For Example:
If Int = 1, send event 1
If Int = 2, send event 2
If Int = 3, send event 3
Else, send event 4
I've made workarounds with extra states, but it seems sloppy to me. I'm wondering what the best practice is.
Thank you!
Createasaurus