playMaker

Author Topic: Float or device acceleration magnitude?  (Read 1327 times)

Groo Gadgets

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Float or device acceleration magnitude?
« on: June 25, 2015, 11:34:10 PM »
Hey all,

Does anyone know of an action or technique where I can get the magnitude of a device's acceleration or more simply, the magnitude of a float?

Here's my situation; i'm creating a skiing game and I want to slow down the player based on how fast they turn. The quick they turn, the quicker they decelerate.

I can do this using the magnitude of a joystick but i'd like to apply it to the device's acceleration or at least the float i'm creating from the device axis.

Any help would be great!

Cheers,

Simon