playMaker

Author Topic: Modular Traffic [Asset]  (Read 37321 times)

movra

  • Playmaker Newbie
  • *
  • Posts: 1
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #15 on: December 29, 2015, 05:58:26 PM »
Jingle bells, jingle all the way. ;D

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #16 on: December 29, 2015, 07:38:29 PM »
 ;D
Check message inbox  :)


3 keys left!

phannDOTde

  • Full Member
  • ***
  • Posts: 237
    • Peter Hann .de
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #17 on: December 29, 2015, 11:59:55 PM »
Dear Santa - I would take one if the offer still stands :-)

JimB

  • Playmaker Newbie
  • *
  • Posts: 12
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #18 on: December 30, 2015, 02:14:58 AM »
Hi 600,
Any keys left?

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #19 on: December 30, 2015, 05:16:12 AM »
Hi guys, sent you messages :)




One key left!

phannDOTde

  • Full Member
  • ***
  • Posts: 237
    • Peter Hann .de
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #20 on: December 30, 2015, 09:59:37 PM »
Hi guys, sent you messages :)


THANK YOU :-)

playsteven

  • Junior Playmaker
  • **
  • Posts: 75
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #21 on: December 31, 2015, 06:54:46 AM »
Hi 600, that key still on offer?  :D

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset] [Christmas vouchers]
« Reply #22 on: December 31, 2015, 11:01:53 AM »
Hi 600, that key still on offer?  :D
Hi! Yes, sent you a message,


Now all keys have found their masters :D
Happy 2016!


playsteven

  • Junior Playmaker
  • **
  • Posts: 75
Re: Modular Traffic [Asset]
« Reply #23 on: January 01, 2016, 04:15:27 AM »
Cheers, have an awesome new year!

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset]
« Reply #24 on: February 03, 2016, 05:42:49 PM »
Hello,
updated the first post with Standalone Demos (Pc, Mac, Linux)  8)

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset]
« Reply #25 on: March 05, 2016, 07:28:10 AM »

Uploaded a package for Unity 5.3.2 to cover the Playmaker 1.8 Beta compatibility.

Demos:
- Webplayer
- Android (~20mb)
- Standalone (Pc, Mac, Linux)

Link to Asset Store
« Last Edit: November 08, 2016, 10:41:27 AM by 600 »

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset]
« Reply #26 on: June 02, 2016, 07:07:43 AM »
A quick note:
Now PlayMaker 1.8.1 have Animator actions included by default, if you are importing the asset in Unity 5.3+ with PM 1.8.1+ uncheck the Animator folder to avoid duplicate errors.
Ignore this message for earlier versions.
« Last Edit: July 07, 2016, 01:41:15 PM by 600 »

miketolsa

  • Playmaker Newbie
  • *
  • Posts: 22
  • Just love playmaker !!!
    • 4Buffs Productions
Re: Modular Traffic [Asset]
« Reply #27 on: July 06, 2016, 07:25:02 AM »
Just want to know that does the traffic system should be used only with the given or provided city assets with the package or we can use the FSM provided with your package with any characters or cars of our choice ??

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset]
« Reply #28 on: July 06, 2016, 07:44:30 AM »
Just want to know that does the traffic system should be used only with the given or provided city assets with the package or we can use the FSM provided with your package with any characters or cars of our choice ??
Yes sure, logic is separate so you can change pedestrians/cars/roads with other models.
For pedestrians they are humanoid NavMesh agents with Animator.
Change mesh for cars and adjust some parts for the new vehicle (wheels, AI look objects, obstacle radius).
If you make your own (or change) modular roads, you can put the same logic on top of it. Or if you use EasyRoads or other roads that are not regular, you still can use the same logic just need to adjust waypoints accordingly. Attached a preview screenshot.


600

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • Flashing Lights
Re: Modular Traffic [Asset]
« Reply #29 on: July 07, 2016, 01:45:00 PM »
A quick note:
Now PlayMaker 1.8.1 have Animator actions included by default, if you are importing the asset in Unity 5.3+ with PM 1.8.1+ uncheck the Animator folder to avoid duplicate errors.
Ignore this message for earlier versions.

^ Disregard this quoted message, as now Unity import automatically detects the duplicates and ignore them, so import All as before.