Well, I fixed one problem, now I have another. I created my counter by attaching a GuiText component to an empty object, which seems to be the best way to handle it. The counter moves when I want to, but it doesn't update. My basic setup is to put an Int Add action on the initial state, then link it to a state with a Set GuiText and a Convert Int to String action. I then set a Trigger2dEvent to the object in question, in this case a coin, with a Send Event action. That part went eithout a hitch. But when I run it to test it, the score doesn't update. Instead I get an "Animator not initialized" error. I've redone it several times and gotten the same error. How do I fix it?