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Red Runtime Message
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Topic: Red Runtime Message (Read 2379 times)
thierry_st_malo
Junior Playmaker
Posts: 58
Red Runtime Message
«
on:
May 28, 2015, 03:41:19 AM »
Hi, all !
At runtime I get a mysterious
red
message that says:
"state.Fsm != ActiveFsm"
But everything seems to work fine. What does that mean? Also, I suppose that the red color means that it is a serious error ?
Thanks,
Thierry
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Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Red Runtime Message
«
Reply #1 on:
May 28, 2015, 08:27:12 AM »
I think this is a GUI drawing error that has crept up in recent Unity versions. It's harmless from what I can tell.
Red messages mean errors. All Errors are Red. Yellow means its a warning, white is just information.
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jeanfabre
Administrator
Hero Member
Posts: 15612
Official Playmaker Support
Re: Red Runtime Message
«
Reply #2 on:
May 28, 2015, 09:04:17 AM »
Hi,
what version of PlayMaker do you have?
Bye,
Jean
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thierry_st_malo
Junior Playmaker
Posts: 58
Re: Red Runtime Message
«
Reply #3 on:
May 28, 2015, 10:51:36 AM »
Thanks to you both. For Jean I have Unity 5.0.2f (Pro) and PlayMaker 1.7.8.3.
Thierry
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jeanfabre
Administrator
Hero Member
Posts: 15612
Official Playmaker Support
Re: Red Runtime Message
«
Reply #4 on:
May 28, 2015, 03:10:10 PM »
Hi,
ok, odd, It's been a long time I haven't seen this. Are you forcing states or controlling fsm from scripts?
Bye,
Jean
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Red Runtime Message