Other things I tried when holding jump while "not grounded" (none of these worked):
- add gravity to rigidbody, add force on Y axis
- Get position, add to Y variable, Set position (just teleports, no smooth movement)
- Move towards in Y direction
- Put gameobject above characters head, "movetowards" gameobject
Ive tried other FPS Controllers, but they are less flexible in allowing me to change some of the runspeed and jumpheight variables through the "get property" function.
I want a character who builds up speed based on how long you hold down the run button, with the jump height increasing based on your speed. I can do all this, its just glide thats giving me a hard time.
Thanks!