Author Topic: Detailed Information in Unity's Profiler?  (Read 844 times)


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Detailed Information in Unity's Profiler?
« on: June 10, 2015, 11:59:29 AM »
Hi guys,

I'm wondering if Unity's profiler is able to show a more detailed summary of specific FSM's.
As you can see in the attached image, the profiler shows "PlayMakerFSM.Update()" marked blue on the left side. Unfolding this entry leads to "PlaymakerFSM.Awake()"

On the right side you can see that "Manager Spawn Skeleton" is obviously taking some performance. But The profiler doesn't show which FSM on this object exactly is meant if there is more than one FSM on the same Game Object.

Is it possible to get detailed information about every single FSM's performance on a Game Object?

Thanks and best regards,