Wrong type of issue. That would just set the default Gravity setting to zero. I'm trying to create a ladder system using 2d sprites with triggers.
I have it started but the physics keep kicking in and tutorials i've found have only been for 2.5D or 3d which doesn't work with sprites. (I tried.)
For a comparison my ladder system is like the the one in Super mario 2 where the player can move up, and down and jump back off. Keep in mind that my characters are using the Rigidbody 2d component.
The issue i'm having is that the character won't stay on the climbable objects (vines, ladders, etc.) The player either floats off into space or floats past the object no matter how go about handling the physics. Need help.