playMaker

Author Topic: Corgi 2D Engine actions?  (Read 5484 times)

whelly

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Corgi 2D Engine actions?
« on: June 26, 2015, 01:12:31 PM »
Since it's the top paid asset currently and is getting quite the following, actions for this cool 2D platforming engine would be amazing. I'm sure you can do a lot with "Set Property" and "Call Method", but new actions would be very convenient. Anybody else agree?

dudebxl

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Re: Corgi 2D Engine actions?
« Reply #1 on: July 08, 2015, 02:01:56 PM »
+1

....  u should ask the developers if they can make..
« Last Edit: July 08, 2015, 03:30:55 PM by dudebxl »

Lane

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Re: Corgi 2D Engine actions?
« Reply #2 on: July 09, 2015, 07:00:07 AM »
The author actually seems fairly attentive, you should ask him if he would make some actions for it and see what his response it.
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whelly

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Re: Corgi 2D Engine actions?
« Reply #3 on: July 13, 2015, 03:37:30 PM »
The author is a good guy, but I emailed him about Playmaker support and this was his response:
Quote
As you can see, Playmaker ain't on the roadmap. For a few reasons :
- I don't have/use Playmaker
- I'm trying to keep the asset independent from other assets/libs

So I'm afraid it's not coming any time soon, sorry :(
It's possible he could change his mind, but I don't think any custom actions will be coming from him.