playMaker

Author Topic: Check if an object is activated or not  (Read 1723 times)

VascBogdan

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Check if an object is activated or not
« on: July 10, 2015, 06:12:52 AM »
I tried it with "Gameobject is null" but it didn't work, plus it don't make sense to work as long as a deactivated object is not null. I checked 3 times Playmaker's actions and I find nothing related to this except "Activate GameObject" but I don't see how I can check it with this action.
What I actually need is to send to different events regard to GameObject's status, if it is activated or not.
Is there an action I don't have/didn't see or I should do it another way ?

VascBogdan

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Re: Check if an object is activated or not
« Reply #1 on: July 10, 2015, 08:55:17 AM »
I found an action with EcoSystem, solved.