playMaker

Author Topic: Compiler Errors in FsmTemplateEditor.cs[SOLVED]  (Read 2126 times)

DigitalElixir

  • Playmaker Newbie
  • *
  • Posts: 3
    • View Profile
Compiler Errors in FsmTemplateEditor.cs[SOLVED]
« on: June 30, 2015, 10:12:54 PM »
I just bought Playmaker and am getting a bunch of complier errors after importing the plugin.
Unity version -  5.1.0f3
File - FsmTemplateEditor.cs
-Assets/PlayMaker/Editor/FsmTemplateEditor.cs(41,38): error CS0117: `Strings' does not contain a definition for `FsmTemplateEditor_Open_In_Editor'
-Assets/PlayMaker/Editor/FsmTemplateEditor.cs(41,23): error CS1502: The best overloaded method match for `UnityEngine.GUILayout.Button(UnityEngine.Texture, params UnityEngine.GUILayoutOption[])' has some invalid arguments
-Assets/PlayMaker/Editor/FsmTemplateEditor.cs(41,23): error CS1503: Argument `#1' cannot convert `object' expression to type `UnityEngine.Texture'
-Assets/PlayMaker/Editor/FsmTemplateEditor.cs(47,41): error CS0117: `Strings' does not contain a definition for `Hint_Exporting_Templates'
-Assets/PlayMaker/Editor/FsmTemplateEditor.cs(47,25): error CS1502: The best overloaded method match for `UnityEditor.EditorGUILayout.HelpBox(string, UnityEditor.MessageType)' has some invalid arguments
-Assets/PlayMaker/Editor/FsmTemplateEditor.cs(47,25): error CS1503: Argument `#1' cannot convert `object' expression to type `string'
« Last Edit: July 01, 2015, 10:59:50 PM by jeanfabre »

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14832
  • Official Playmaker Support
    • View Profile
Re: Compiler Errors in FsmTemplateEditor.cs
« Reply #1 on: July 01, 2015, 01:08:01 AM »
Hi,

- Have you let Unity run the update?
- Is it an empty project with just PlayMaker?
- Before you import PlayMaker, do you have errors in the console already?

Bye,

 Jean

DigitalElixir

  • Playmaker Newbie
  • *
  • Posts: 3
    • View Profile
Re: Compiler Errors in FsmTemplateEditor.cs
« Reply #2 on: July 01, 2015, 03:12:37 AM »
It's not an empty project and there were no errors before importing.
It doesn't give any errors in an empty project.
Other plugins that I have in the project -
-Cryptoplayerprefs
-Ferr2d
-Playgameservices
« Last Edit: July 01, 2015, 03:29:32 AM by DigitalElixir »

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14832
  • Official Playmaker Support
    • View Profile
Re: Compiler Errors in FsmTemplateEditor.cs
« Reply #3 on: July 01, 2015, 03:56:12 AM »
Hi,

 ok, it looks like a namespace issue or something.

I have filed a bug on PlayMaker database mentionning your problem.

On your end, can you detect which of these asset is in conflict with PlayMaker? I would suspect it's only one of them that is concerned. Simply create a new project, with just PlayMaker, and then add one of these in turn and when the error will appears that will means the last asset you imported is the one with conflicts.


Bye,

 Jean

DigitalElixir

  • Playmaker Newbie
  • *
  • Posts: 3
    • View Profile
Re: Compiler Errors in FsmTemplateEditor.cs
« Reply #4 on: July 01, 2015, 04:01:49 AM »
I deleted all the plugins and reimported them one by one. Now works fine  :)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14832
  • Official Playmaker Support
    • View Profile
Re: Compiler Errors in FsmTemplateEditor.cs
« Reply #5 on: July 01, 2015, 07:38:23 AM »
Hi,

 ah, great.

 Bye,

 Jean