Author Topic: [Solved]Bug positions objects  (Read 814 times)


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[Solved]Bug positions objects
« on: July 22, 2015, 12:42:42 AM »
For save the position of objects between each scene, I use global variables Vector3. Get Position (Self) and Get Rotation: quaternion (Self). Set position and set rotation to regain my positions.
it works great. Except ..... When compiling the project, it no longer works. The object passes through the floor from the opening scene!?!? I do not understand why.
Thanks !

I found. You must use Euler angle instead of quaternion
« Last Edit: July 22, 2015, 01:48:15 PM by stigma »