Hi,
No it does not.
Make sure the game object connected has the animator on it, if not you can target it by clicking on "use owner" then click "specify Game Object" drag in the game object which has the animator on it.
And make sure the parameter name matches of course
While playing you can use alt+mouse (pc)or command-mouse (mac i think, i am on pc myself) on the next state to force it to go to that state.
You can also do this if there is a global transition on a state.
Try this on you action that has the animator bool.
If that works then there is probably something wrong with the trigger
another tip : when you right click a state you can select and toggle a breakpoint,
this will pause your game when it hits that state, very helpfull when debugging