I have a game manager that reads in the necessary configuration for a level and tells an object to start populating the map once the map is loaded and ready.
However, even though I'm using 'FINISHED' the populator object isn't yet in the correct 'Listener' state when the game manager sends the signal.
What is a proper way to handle this? If I put a WAIT delay on the game manager before it sends the "GO AHEAD AND POPULATE" event it works great. But, I want to not waste time and do it as soon as it's ready.