playMaker

Author Topic: Does Playmaker Support Tizen[SOLVED]  (Read 3860 times)

ergin

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Does Playmaker Support Tizen[SOLVED]
« on: August 05, 2015, 02:34:41 PM »
Hello I'm developing an app and I'm curious if playmaker supports Tizen.

I googled but couldn't find any info.

Thanks...
« Last Edit: November 08, 2016, 01:42:16 AM by jeanfabre »

jeanfabre

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Re: Does Playmaker Support Tizen
« Reply #1 on: August 06, 2015, 01:50:48 AM »
Hi,

 I would think so yes, but I have no infos on this neither. Have you tried to simply build? try to use the nacl version of PlayMaker if you have issues with networking errors during building.

Bye,

 Jean

ergin

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Re: Does Playmaker Support Tizen
« Reply #2 on: August 06, 2015, 08:26:37 AM »
Thanks Jean, My Project failed to compile for Tizen, Thats why I asked this...

Datamaker fails unity to compile for windows phone, ios and tizen. Is there a way to fix this? I do not use any networking.

lucaderiu

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Re: Does Playmaker Support Tizen
« Reply #3 on: September 06, 2016, 10:14:05 AM »
Hi,
I know this thread is quite old but I wonder if there are any news related to PlayMaker and Tizen.
I'm doing some test builds with 1.8.2 on Unity 5.3.6f1 with both, standard and NACl versions, but every PM action is firing an error.
Any suggestions? 
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Alex Chouls

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Re: Does Playmaker Support Tizen
« Reply #4 on: September 06, 2016, 08:55:25 PM »
Can you copy/paste the first error in the console.

Actions use conditional compilation for different platforms.
We haven't added any Tizen flags yet, but you could try using an existing platform that probably has similar restrictions:

Build Settings > Configuration > Scripting Define Symbols
Add UNITY_NACL or UNITY_WEBGL to the list, separated by ;

You can also force the Tizen build to use a different version of Playmaker using Unity's plugin import settings. For example, select PlayMaker.dll under Assets\Plugins\Playmaker\WebGL and check Tizen to use the WebGL dll that has networking removed. You will also need to un-check Tizen in the default dll.

I need to research Tizen restrictions, but don't have a device to test on right now. Hopefully we can go back and forth a bit with you posting the errors you're seeing and we can get it working!
« Last Edit: September 06, 2016, 08:58:19 PM by Alex Chouls »

lucaderiu

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Re: Does Playmaker Support Tizen
« Reply #5 on: October 20, 2016, 12:06:59 PM »
Hi Alex,
today I finally got my Samsung Z2 to make some tests. It took time to arrive but finally here we are.

I can confirm that what you suggested works: symbol and dll for WebGL are working fine. I managed to reach the ending part of the build without any success, not because of PlayMaker but because of a weird signing issue. Moreover looks like two people in the entire planet managed to compile, deploy and put in the Tizen Store a game.
Situation looks desperate to me, but hopefully this is my perception after an entire day of builds with errors, rollbacks, patches installs and reading about the same frustration on forums and blogs.

Thank you for your support!

 
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lucaderiu

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Re: Does Playmaker Support Tizen
« Reply #6 on: November 05, 2016, 03:17:18 PM »
Hi Alex,
last time I was quite upset and deluded but today I'd like to conclude this forum thread sharing my happiness: Playmaker works on Tizen device. I'm using Unity 5.4.2, PlayMaker 1.8.3, Tizen 1.0.1 and I'm building on API level 2.4 on Z2 device.
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