playMaker

Author Topic: Advanced Character Controller  (Read 4740 times)

Red

  • Hero Member
  • *****
  • Posts: 563
Advanced Character Controller
« on: June 13, 2011, 12:48:04 PM »
is there one already that i'm missing? (my google-fu is weak, did not produce any answers)

basically, a character control action that integrates things like idle, walk, run, holds animation clips for those actions and a jump feature... i am quite aware that this could be done with some standard FSM workings but it seems like it'd be a lot cleaner to integrate those actions into one.

or maybe a way of creating a character controller that allows you to add as many states within it as you need to hold the various animation clips and what action they're associated with?

artician

  • 1.2 Beta
  • Sr. Member
  • *
  • Posts: 318
Re: Advanced Character Controller
« Reply #1 on: June 14, 2011, 01:51:23 PM »
It isn't exactly what you're asking for, but take a look at the CharacterMotor and PlatformController actions I dropped into the New Actions forum.  Coupling those with Alex's AxisEvent action will go a long way to getting you to what you want.