We've been using namespaces in our current project and recently decided we'd like to change the name of one of them. Unity MonoBehaviours seem to have no problem with changing namespaces and retain all of their parameters and data.
However, the public variables in my custom PlayMaker Actions seem to have trouble with their namespace being changed. I'm getting an error similar to the following: "Action has changed since FSM was saved. Could not recover parameters. Parameters reset to default values."
Is there a way to fix this? If not, I'll want to rethink how I use PlayMaker with namespaced code in the future. It'd be disappointing if PlayMaker was inflexible in this regard, considering how much we use it...