right, i understand that also and it makes sense. why does that not happen in the tutorial? at 1:00, he begins putting Rigidbody and Character Controller on the player object, there is no collider on it and when he tests the movement out (at 3:40), the player object does not fall through the floor. by the logic you said, i would expect it to fall through the floor and it does not, so what am i missing?