when my character is in the 'run' state he cannot fall, and if he does fall, it is very slow, and when he does land he tends to teleports to where he started his trajectory, then maybe falls a second time, then turns stateless often accompanied with "loop limit exceded " error which pauses the game.
X_X im such a noob. it works fine in 'walk' state so it must not be the controller. right? the only diference between the two is i havent added the raycast and booltest (to serve as "controller landed" which i havent figure out yet either.) to walk state yet.
so i made a cube and put arigid body on it & it fell. i put a controller on it & it locked on the y axis. deleted the controller & it fell again. I am stressed,someone save me.
-Joshua
www.stonecoldlogic.com