playMaker

Author Topic: Unity 5 and Physics 2D  (Read 2376 times)

lkmad

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Unity 5 and Physics 2D
« on: September 05, 2015, 01:41:03 PM »
Hello,

I have a 2D Collider and I need to detect a Collision Event / Trigger Event. I tried downloading the Collision 2D from the Ecosystem but it corrupted my build, is it not working with Unity 5 and if not, how do we detect collisions for 2d?

Many thanks.

Justin

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Re: Unity 5 and Physics 2D
« Reply #1 on: September 05, 2015, 02:36:12 PM »
I've been just using 3d box colliders in my current game. It's probably not the best way, but they work.

lkmad

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Re: Unity 5 and Physics 2D
« Reply #2 on: September 05, 2015, 02:41:04 PM »
Was afraid that I would have to resort to something like this. A bit weird though that Physics 2D disappeared / aren't working in Unity 5 with Playmaker though. :/

Justin

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Re: Unity 5 and Physics 2D
« Reply #3 on: September 05, 2015, 03:25:48 PM »
There is probably a way to get the 2d colliders working, I haven't experimented with them that much. Someone else probably knows, there are a lot of 2d games being made with Playmaker. I was just giving you a quick solution but you don't have to settle for it. Good luck.