playMaker

Author Topic: Possible to mix imported legacy animation with iTween?  (Read 1860 times)

indeed

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Possible to mix imported legacy animation with iTween?
« on: September 27, 2015, 07:18:32 PM »
Hi, is it possible to mix an imported FBX Legacy animation with an iTween behavior? For example, imagine you have imported a series of cubes moving on a path made in a 3D app. Is it possible to use iTween Punch Rotation/Position to add to that imported motion?

indeed

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Re: Possible to mix imported legacy animation with iTween?
« Reply #1 on: September 28, 2015, 08:30:43 AM »
The reason I'm curious is this becomes a powerful workflow in combination with something like Cinema 4D. I want to be able to import a complex baked animation of transforms (something like cubes flocking like birds) using Legacy FBX import, but then add interactivity on top (when you click on a cube, it transforms in a certain way, a local transform adding to the baked motion).

djaydino

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Re: Possible to mix imported legacy animation with iTween?
« Reply #2 on: September 29, 2015, 12:53:28 PM »
Hi,
that should work, but i advice you to use DOTween and not itween

rik

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Re: Possible to mix imported legacy animation with iTween?
« Reply #3 on: September 30, 2015, 12:46:51 PM »
do tween is in developement it was in doing list from late month or more so wait for  until it have complete actions.
and alos i know there is some asset in store also

dudebxl

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Re: Possible to mix imported legacy animation with iTween?
« Reply #4 on: September 30, 2015, 12:53:03 PM »
hi,

dotween: http://hutonggames.com/playmakerforum/index.php?topic=10303.0

I made them.. the actions are +/-85 to 95% complete for most tasks. read the above link for the bugs etc.. and if it's simple tweening then go for it or use LeanTween (another good one).

I am not fully agreeing with rik on this one  :P