I'm making a flappy bird game so I can understand Playmaker better. Right now I'm trying to make the bird flap but It's not working. The state machine goes as follows:
Start: Idle State (Any Key) [Flap] -> Flap State (Add Force) (Play Animation) [FINISHED] -> Idle State.
The bird will move up like I want it to but the animation never appears. I've tried using parameters within the Animator by setting up a trigger called DidFlap and then making a bool within the FSM called DidFlap and when it goes to the Flap State the bool would become true, but this did not work either. How can I make my bird flap?