Author Topic: NavMesh Agent Velocity to Mecanim  (Read 865 times)


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NavMesh Agent Velocity to Mecanim
« on: September 12, 2015, 12:31:51 AM »
Hey guys,

I've read a similar topic here:

But I thought I'd start a new thread. I need to get an Agent's velocity and turn it into a parameter to drive root motion in Mecanim. What is the best way to do this? I know there is a "Get Game Object Speed" as well as numerous NavMeshAgent actions. Some suggestions as to the best approach would be appreciated.

Also, I need to consider the agent turning around once a waypoint has been reached.