I want to set a sprite to be in the corner of the screen, regarless of phone's resolution.
I transformed normalized screen's X = 0.1 and Y = 0.1 into World Points and Set Position every frame. However, my sprite is far outside the screen both in editor and on a testing phone after building.
For more test I tried to set normalized screen's X = 0.5 and Y = 0.5 in order to set the sprite exactly in the middle of the screen. However, the result is wrong, the sprite is not in the middle and not even close to it. I also tried getting screen's width and height and halving the results. Then, I transformed the results into world position (without normalizing them). The sprite should've been in the middle of the screen, but again, is not, it is exactly where it was with the previous test.
Am I doing something wrong or it is a bug ?