playMaker

Author Topic: Animation Event Question  (Read 2223 times)

terri

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Animation Event Question
« on: August 25, 2015, 11:39:41 AM »
I'm trying to set up Animation Events, but following this:
https://hutonggames.fogbugz.com/default.asp?W181
Isn't working for me because SendEvent(string) isn't available as an option.

What am I missing?


terri

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Re: Animation Event Question
« Reply #1 on: August 25, 2015, 12:23:56 PM »
Now I noticed that as long as I only have one FSM on the GameObject it works fine, SendEvent shows up, but if I have more than one it doesn't.
Is that how its meant to work?
« Last Edit: August 25, 2015, 01:09:47 PM by terri »

jeanfabre

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Re: Animation Event Question
« Reply #2 on: August 27, 2015, 08:45:43 AM »
Hi,

 Yeah, it could be a problem when you have severa, Unity will pick the first one it finds and it's not reliable.

 I am currently actively working on a wizard that let's you create a custom component to link a given event ( animation or else), into a PlayMaker event where you can target an Fsm properly. I need few more days to get this finished, but basically, if you don't kknow how to scripts this will finally give you total flexibility and control over using Unity events and in generals catch any public method called by any assets.

Bye,

 Jean

terri

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Re: Animation Event Question
« Reply #3 on: August 27, 2015, 09:10:22 AM »
Cool, now that I know that you need to have just one FSM things are easier to work around, the tricky part is when you don't and it just doesn't seem to be working.

jeanfabre

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Re: Animation Event Question
« Reply #4 on: September 17, 2015, 01:41:00 AM »
Hi,

 It's up on the Ecosystem, it's called Event proxy creator or wizard.

Bye,

 Jean