playMaker

Author Topic: [solved] Playmaker for stateflow character animation??  (Read 4172 times)

marvmiller

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[solved] Playmaker for stateflow character animation??
« on: April 13, 2011, 06:07:26 PM »
Perhaps a silly question, but I just came across playMaker and am REALLY REALLY hoping that it allows works with blending character animations through state flow.  It seems like the most logical use for it IMO, but I haven't seen any examples or proof that it can be used in that way.

<fingers crossed>  

If it does, I'm buying!
« Last Edit: April 15, 2011, 03:10:49 AM by alexchouls »

Alex Chouls

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Re: Playmaker for stateflow character animation??
« Reply #1 on: April 13, 2011, 06:42:33 PM »
It sure does! Event driven FSMs are very good at organizing animation states. You can also use internal variables to control blending, animation speed etc.

Check out the animation actions here: https://hutonggames.fogbugz.com/default.asp?W3

We are also playing around with some advanced animation actions that let you build complex blends and introduce procedural animation (inspired by the modifiers in Havok Behavior). I'll post those when they're ready to test!

marvmiller

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Re: Playmaker for stateflow character animation??
« Reply #2 on: April 13, 2011, 06:43:39 PM »
YES!!!  I'm sold!  Thanks so much  ;D