playMaker

Author Topic: Reverse normals  (Read 1269 times)

terri

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Reverse normals
« on: December 12, 2016, 02:49:13 AM »

mdotstrange

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Re: Reverse normals
« Reply #1 on: December 16, 2016, 01:55:24 AM »
Thanks!  :)
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terri

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Re: Reverse normals
« Reply #2 on: December 16, 2016, 02:33:07 AM »
Tried to get this to work on Skinned Mesh Renderers but it only has a sharedmesh variable, so it reverses normals for all instances of a mesh.

If anyone has any thoughts on how to fix that I'd love to hear it!