As per the title, I need to set the culling mask of a light. I tried copying what the camera culling mask action did, as that works in the way I'd like, but got an error:
Assets/PlayMaker Custom Actions/SetLightCullingMask.cs(52,22): error CS0120: An object reference is required to access non-static member `UnityEngine.Light.cullingMask'
I've attached my attempt below. Really need to learn some rudimentary C# sometime..