I havent had time to check your tut, but I think my problem is not related to the clamp forever thing... I have tried all setting for that, nothing changes.
What I thnk the problem is: ONE Fsm is handling movement, forward back left right etc.
ONE FSM is handling walking and running animations (different anim, if shift is pressed down)
AND ONE FSM is handling JUMP. The jump is set to Play Mode = Stop All.. so the jump anim interupts the walk or run anim... BUT when its over, it DOESNT go back to the walk animation, because that one was interupted, and has stopped, (the green light goes off the action) so needs to restart somehow, but as you finger is already down on the walk/run key, its already sitting at the State...
Do I need to add a walk/run animation state AFTER my jumps, IN my jump FSM; just to kick start teh animation in another FSM; or is there a way of returning to the previous animation..?
Mark