playMaker

Author Topic: Box Collider 2D moves during physics event  (Read 1459 times)

PlaymakerNovice

  • Playmaker Newbie
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  • Posts: 18
Box Collider 2D moves during physics event
« on: September 30, 2015, 12:43:12 PM »
All my objects that have a 2D collider and 2D rigidbody have their colliders move away from their origin when they move. Ex. When my character falls the colliders origin lowers so it cause my character to look like he's floating because the collider is lowered. How can I fix this? All my physics objects have their sprite as a child. Should I put the 2D collider with the child?

ManicMinerUK

  • Junior Playmaker
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  • Posts: 51
Re: Box Collider 2D moves during physics event
« Reply #1 on: October 16, 2015, 12:50:52 PM »
Have you set the rigidbody components to be Kinematic?